PhillyClassic 2002 Update -- (3/12/2002) I will be attending the PhillyClassic 2002 show on April 26th and 27th, and for the show, I will have a couple of new versions of Vault Assault for those of you who were not fortunate enough to pick one up at CGE 2001 in Las Vegas, along with some other 2600 goodies.
If you have any questions, please send an e-mail to bprescot@tampabay.rr.com and I will try to address your question.
Update -- (8/21/2001) The source code and binary are available below. Please let me know if you have any questions or comments.
Update -- (8/14/2001) Vault Assault was introduced for the first time at the Classic Gaming Expo in Las Vegas on August 11 and 12. From all accounts, it seemed to be a success. I traded or sold all of the games that I took with me, but of course I kept a few in reserve for future trades.
Back in the early 1980s, my brother and I were the only two people in Erie, Pennsylvania to like the arcade game Space Zap. I have always wished that they did a translation to that game for the Atari 2600, but when only two people out of a population of 100,000 would buy a game, that's not exactly a good business decision. (Let's just forget about E.T. for a moment, shall we?)
So I did my own "sucky Space Zap redux". Here is a screenshot. And before you ask, no, there is no little ship that comes out and runs around in between waves of attackers. Maybe I can work that into Vault Assault 2 at CGE 2002. :D
Here you can download Vault Assault in both binary and source code form. The binary can be used in just about any emulator, and in addition, should work just fine with an unmodified Supercharger.
The source code is meant to be compiled with DASM by using the following line at the command prompt:
dasm sz_redux.asm -f3 -osz_redux.bin
Vault Assault source code (54K)
Vault Assault manual (inside of the manual only) (8K PDF)
Updated 3/12/2002
bprescot@columbus.rr.com